Pitstop Checklist

The Pitstop is the only safe planning window in a Baldi's Basics Plus run, with unlimited stamina and no item use, so a fixed checklist turns it into a few seconds of setup that pay off on the next floor.

Before You Leave the Elevator

  1. Read the chalkboard. It names the next floor type: School, Maintenance, Factory or Laboratory.
  2. Count your power tubes. On Arcade or Strict, lean toward escape items over YTP-earning tools.
  3. Check your YTPs. Johnny will cover up to 100 YTPs once per game, so a near-miss purchase can still happen.

Shopping by Floor Type

Next floorPriority itemsWhy
School (Levels 1-3)Map, Energy Flavored Zesty BarTime limits reward fast routing
MaintenanceZesty Bar, Swinging Door LockBlown fuses darken the floor and lock elevators
FactorySuper Stretchy Glove, BSODABelt buttons and roto-halls control the routes
Laboratory'Nana Peel, Invisibility ElixirFaculty Only Doors and crowded teleporter rooms

Locker, Stickers and Bus

  • Storage locker: bank up to three items for later floors; contents reset if you lose a life.
  • Packet-O-Matic: apply stickers, up to four at once; use the Glue Stick on a sticker you want for the whole run.
  • Bus: with a Bus Pass, a field trip can win three items from eight.
  • Save & Quit poster: save the run here if you need to stop.

Last Checks on the Way Out

Skip the Pitstop only when nothing in the store helps: turn around in the elevator and press its button. Otherwise leave through the elevator after buying, and remember that the next floor's elevator also needs its button pressed once every notebook is collected.

On Strict, put YTPs into escape items rather than saving them, since a single lost power tube ends the run. On Normal, banking a strong item in the storage locker for Level 5 is often the better play.

The item effects behind this checklist are in the items and YTPs guide, and field trip details are in the field trips guide.